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HCI201 QUESTIONS AND ANSWERS| GRADED A+ COMPLETE

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HCI201 _ FULL b Correct Answer: Which of the following is Usability testing A. Must be replicable B. Procedure planned C. Scientific reported to scientific community D. Results validated s... tatistically A Correct Answer: Which of following is FALSE: (p 538 + 539) A. Everything that has been learned through the iterated steps of prototyping and evaluation needn't be integrated to produce the final product. B. Evolutionary prototyping involves evolving a prototype into the final product C. Throwaway prototyping uses the prototypes as stepping stones towards the final design D. If an evolutionary prototyping approach is to be taken, the prototypes should be subjected to rigorous testing along the way. D Correct Answer: Which basic activity in Interaction Design is the process of determining the usability and acceptability of a product or a design? A. Identifying needs and establishing requirements B. Developing alternative designs C. Building interactive versions of the designs D. Evaluating designs C Correct Answer: Which of following is FALSE: A. Prototypes can be used in design to explore ideas B. Scenarios are used for expressing proposed or imagined situations to help in conceptual design C. Prototype are used for expressing proposed or imagined situations to help in conceptual design D. Scenarios can be used in design to explore ideas a Correct Answer: In ethical aspect of evaluation, the participants do not have the right to A. Use the result of the study B. Know what will happen to the findings C. Know the goals of the study D. Privacy of personal information B Correct Answer: FATAL, ERROR , INVALID are the guideline for designing good error message ? A. True B. False D Correct Answer: Memorability refers to A. how good a product is at doing what it is supposed to do. B. the way the product supports users in carrying out their tasks. C. how easy a system is to learn to use. D. how easy a product is to remember how to use, once learned. b Correct Answer: Attention, perception and recognition are parts of? A. Design principles B. Cognition C. Process D. None of above C Correct Answer: Which provide another way of framing and informing design and research? A Usability and user experience B Developer experience C Theories , models , frameworks D Learning many algorithms A Correct Answer: When working with the DECIDE framework, it is common to: A. Moving backwards and forwards between items B. None of the others C. Moving backwards between items D. Moving forwards between items A Correct Answer: In usability testing, user satisfaction is evaluated using A. questionnaires interviews B. interviews C. questionnaires D. None of the others a Correct Answer: "What kinds of interface support have been provide to help users remember how to carry out tasks. especially for products and operations they use infrequently?". Which usability goal is this question for? A. Memorability B. Learnability C. Utility D. Effectiveness A Correct Answer: A disadvantage of conversing type is? A The potential misunderstandings B Difficult to understand C Hard to implement D None of the others B Correct Answer: A scenario is an "formal narrative descriptions" A. True B. False B Correct Answer: Which of the following is Experiments for research A Conditions controlled as much as possible B Results validated statistically C Improve products D Usually not completely replicable D Correct Answer: What is not the questions in order to determine the goals A None of the others B What are the high-level goals of the evaluation? C Who wants it and why? D When we do it? A Correct Answer: What is the starting point of an HTA? A. User goal. B. System functionality. C. An available service D. User input C Correct Answer: One of similar ways of becoming aware and keeping aware take place in other contexts? A. Hospital B. Hostal C. School D. None of above b Correct Answer: What is the most popular expanding menu A. Flat menu B. Cascade menu C. Contextual menu D. None of the others D Correct Answer: Asking user. observing user. inspection method are_.? A. The usability of engineering life cycle B. Investigating systems C Star life cycle model D. Main evaluation methods A Correct Answer: Decision about conceptual design should be made ... commencing any physical design? A. Before B. After C. Parallel to D. None of above b Correct Answer: Usability testing is._? A. Something allows stakeholders to gain experience of using product B Measuring typical users' performance on typical tasks C Theories D. Statement that specify users need C Correct Answer: Which is wrong. Expectation management is A Timely training B Communication. but no hype C Have surprises. have disappointments D Realistic expectations [Show More]

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